From Winter Warfare to Spring Skirmish
Winter Warfare never ran, but the overlay and observer work we’d lined up for it stayed on the roadmap for our flagship Summer Showdown broadcast. Shipping it on Spring Skirmish gave us real tournament load before the summer. Below are all the new features we shipped for Spring Skirmish.
Updated teamfight view
Fights are easier to read at a glance. Each champion gets a dedicated tile with rolling damage numbers, health segments and a portrait
Live stat sidebar
A dedicated side panel carries gold, XP, damage, and CS in one scannable column. Rows are colour-coded by side and ordered by ranking.
Skin spotlight
At game start, we highlight which skin each player queued on. as well as their role. cycling through each player sequentially.
Objective damage highlights
Major objective takes get a dedicated beat, damage to Baron with blue vs red totals, a live updating proportional bar, and percentage split so it’s obvious who committed more HP and cooldowns to the pit. Same idea scales to other objectives.
Jungle smite highlights
we surface Smite reaction time on key contests with outcome labels (for example slow vs on-time, secured vs missed).
Gold efficiency vs damage
Raw damage can lie if someone’s swimming in gold. This board shows damage dealt against gold banked per player with a simple ratio colour coded styling high efficiency means they’re punching above their wallet; red rows mean gold went somewhere that didn’t show up on the scoreboard.
Twitch polls & live voting
Twitch polls run on broadcast with live voting predictions like who takes the next teamfight, with percentages updating as votes land.
And more to come
We’re still working on more features to come to Summer Showdown, as well as refinements to all of these features such as better styling and less skuff so to speak. look out for another blog post soon.